Journal of Interactive Learning Research
April 2021 Volume 32, Number 2
Editors
Richard E. Ferdig
Table of Contents
Number of articles: 3
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Massively Scalable Learning: Principles of Serious Game Scalability
Dominicus Tornqvist & Lian Wen, Griffith University, Australia; Jennifer Tichon, Queensland University of Technology, Australia; Guangdong Bai, Griffith University, Australia
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of... More
pp. 99-124
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Measuring Self-Efficacy in Immersive Virtual Learning Environments: A Systematic Literature Review
Anu Lehikko, University of Lapland, Finland
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: ‘How is self-efficacy being studied ... More
pp. 125-146
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A Text Mining Analysis of Back-To-School Discussion During COVID-19
Junhe Yang & Juncheng Ding, University of North Texas, United States
Preparing for back-to-school is essential, and it is also complicated because it involves different groups of people, and they have different needs. Pandemics, like COVID-19, make the situation... More
pp. 147-167