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Journal of Educational Multimedia and Hypermedia

January 2006 Volume 15, Number 1

Editors

Gary H. Marks

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Table of Contents

Number of articles: 5

  1. Orienting Tasks and Their Impact on Learning and Attitudes in the Use of Hypertext

    James Gall, University of Northern Colorado, United States

    The purpose of this study was to determine the effects of various external orienting tasks on learning, learner attitudes, and en-route behaviors in the use of an educational hypertext system.... More

    pp. 5-29

  2. The Virtual Patient - Development, Implementation and Evaluation of an Innovative Computer Simulation for Postgraduate Nursing Students

    Debra Kiegaldie & Geoff White, Monash University, Australia

    "**Invited as paper from ED-MEDIA 2004**" Abstract: The Virtual Patient, an interactive multimedia learning resource using a critical care clinical scenario for postgraduate nursing students,... More

    pp. 31-47

  3. The Role of Goal Structure in Undergraduates’ Use of Self-Regulatory Variables in Two Hypermedia Learning Tasks

    Daniel Moos & Roger Azevedo, University of Maryland, United States

    We collected think-aloud and posttest data from 60 undergraduates to examine whether they used different proportions of self-regulated learning (SRL) variables in two related learning tasks about... More

    pp. 49-86

  4. Effects of Navigation Tools and Computer Confidence on Performance and Attitudes in a Hypermedia Learning Environment

    Yuyan Su & James Klein, Arizona State University, United States

    The purpose of the study was to investigate the effects of navigation tools and computer confidence within a hypermedia environment. Twelve course sections containing 354 undergraduate college... More

    pp. 87-106

  5. Affective Feedback from Computers and its Effect on Perceived Ability and Affect: A Test of the Computers as Social Actor Hypothesis

    Punya Mishra, Michigan State University, United States

    We report an experimental study that looked at two questions: (a) The effect of affective feedback from computers on participants' motivation and self-perception of ability; and (b) whether people ... More

    pp. 107-131