You are here:

Computers & Education

July 2016 Volume 98, Number 1

Search this issue

Table of Contents

Number of articles: 16

  1. Exploring the development of college students' epistemic views during their knowledge building activities

    Huang-Yao Hong, National Chengchi University; Bodong Chen, University of Minnesota, United States; Ching Sing Chai, National Institute of Education, Singapore

    Exploring students' epistemic views is important as it should help to better understand how they acquire and work with knowledge. This case study investigated how college students' epistemic views ... More

    pp. 1-13

    View Abstract
  2. Virtual and remote labs in education: A bibliometric analysis

    Ruben Heradio, Dpto. de Ingeniería de Software y Sistemas Informáticos, Spain; Luis de la Torre & Daniel Galan, Dpto. de Informática y Automática, Spain; Francisco Javier Cabrerizo, Dpto. de Ingeniería de Software y Sistemas Informáticos, Spain; Enrique Herrera-Viedma, Dpto. de Ciencias de la Computación e Inteligencia Artificial, Spain; Sebastian Dormido, Dpto. de Informática y Automática, Spain

    Laboratory experimentation plays an essential role in engineering and scientific education. Virtual and remote labs reduce the costs associated with conventional hands-on labs due to their required... More

    pp. 14-38

    View Abstract
  3. Do online readiness surveys do what they claim? Validity, reliability, and subsequent student enrollment decisions

    Claire Wladis & Jason Samuels, Borough of Manhattan Community College at the City University of New York, United States

    Online readiness surveys are commonly administered to students who wish to enroll in online courses in college. However, there have been no well-controlled studies to confirm whether these... More

    pp. 39-56

    View Abstract
  4. The influence of TPACK contextual factors on early childhood educators’ tablet computer use

    Courtney K. Blackwell, Alexis R. Lauricella & Ellen Wartella

    Tablet computers are increasingly becoming commonplace in classrooms around the world. More than half of early childhood educators in the U.S. now have access to tablets, making it imperative to... More

    pp. 57-69

    View Abstract
  5. The effect of pen and paper or tablet computer on early writing – A pilot study

    Sabine Wollscheid, Jørgen Sjaastad, Cathrine Tømte & Nalini Løver

    One consequence of the ongoing controversy on the implementation of digital tools in early writing instruction is a need to investigate the effect of different writing instruction tools such as pen... More

    pp. 70-80

    View Abstract
  6. To excel or not to excel: Strong evidence on the adverse effect of smartphone addiction on academic performance

    Nazir S. Hawi & Maya Samaha

    This study aimed to verify whether achieving a distinctive academic performance is unlikely for students at high risk of smartphone addiction. Additionally, it verified whether this phenomenon was ... More

    pp. 81-89

    View Abstract
  7. Enhancing feedback provision through multimodal video technology

    Shao-Ting Alan Hung

    Peer-to-peer feedback provision is considered crucial to student learning. However, although the studies on peer feedback abound in the literature, most target the face-to-face or written modality;... More

    pp. 90-101

    View Abstract
  8. The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics

    Selen Türkay

    Digital instructional tools develop rapidly, and they can create novel learning experiences. Still, adoption of new formats is often expensive, and their efficacy is untested. Whiteboard animations... More

    pp. 102-114

    View Abstract
  9. Visual behavior, flow and achievement in game-based learning

    Meng-Jung Tsai & Li-Ju Huang, Graduate Institute of Digital Learning and Education, Taiwan; Huei-Tse Hou, Graduate Institute of Applied Science and Technology, Taiwan; Chung-Yuan Hsu, Department of Child Care, Taiwan; Guo-Li Chiou, Graduate Institute of Digital Learning and Education, Taiwan

    This study utilized eye-tracking technology to explore the differences between high- and low-conceptual-comprehension players' visual behaviors and game flows in game-based learning (GBL). A total ... More

    pp. 115-129

    View Abstract
  10. Facilitating cross-cultural understanding with learning activities supported by speech-to-text recognition and computer-aided translation

    Rustam Shadiev & Yueh-Min Huang

    We designed and implemented cross-cultural learning activities for this study. Participants from two countries, geographically located very far from each other, represented different cultures that ... More

    pp. 130-141

    View Abstract
  11. Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall

    Xuan-Lam Pham & Gwo-Dong Chen, Department of Computer Science and Information Engineering, Taiwan; Thi-Huyen Nguyen & Wu-Yuin Hwang, Graduate Institute of Network Learning Technology, Taiwan

    This study aims to bring card-based design into education. A mobile application called “English Practice” has been developed wherein a card-based interface named PACARD (Personalize Adaptive CARD... More

    pp. 142-156

    View Abstract
  12. Exploring the factors affecting MOOC retention: A survey study

    Kate S. Hone, Brunel University London, United Kingdom; Ghada R. El Said, Future University in Egypt (FUE), Egypt

    Massive Open Online Courses (MOOCs) hold the potential to open up educational opportunities to a global audience. However, evidence suggests that only a small proportion of MOOC participants go on ... More

    pp. 157-168

    View Abstract
  13. Applications of the Elo rating system in adaptive educational systems

    Radek Pelánek

    The Elo rating system was originally developed for rating chess players, nowadays it is widely used for ranking players of many other games. The system can be used in educational systems when we... More

    pp. 169-179

    View Abstract
  14. Fostering pre-service teachers' self-regulated learning through self- and peer assessment of wiki projects

    Eugenia M.W. Ng

    This study investigates whether self-regulated learning of pre-service early-childhood teachers is a viable pedagogy to improve the quality of their wiki-based projects. A total of 76 early... More

    pp. 180-191

    View Abstract
  15. Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders

    Gonzalo Lorenzo & Asunción Lledó, Department of Development Psychology and Teaching, Spain; Jorge Pomares, Department of Physics, Systems Engineering and Sign Theory, Spain; Rosabel Roig, Department of General and Specific Didactics, Spain

    This paper proposes the design and application of an immersive virtual reality system to improve and train the emotional skills of students with autism spectrum disorders. It has been designed for ... More

    pp. 192-205

    View Abstract
  16. Active and restrictive parental mediation over time: Effects on youths’ self-regulatory competencies and impulsivity

    Vivian Hsueh Hua Chen, Wee Kim Wee School of Communication and Information, Singapore; Grace S. Chng, Ministry of Social and Family Development, Singapore

    This study investigates patterns of parental mediation on children's online activities and the effects of active and restrictive parental mediation on the self-regulatory competencies and... More

    pp. 206-212

    View Abstract