Computers & Education
July 2017 Volume 110, Number 1
Table of Contents
Number of articles: 14
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A remix-oriented approach to promoting student engagement in a long-term participatory learning program
Chen-Chung Liu & Wei-Chen Chen, Graduate Institute of Network Learning Technology, Taiwan; Hung-Ming Lin, Minghsin University of Science and Technology, Taiwan; Yun-Yin Huang, National Tsing Hua University, Taiwan
Researchers and educators continuously remark on the importance of integrating creativity into the learning process. This study proposes a creativity approach to facilitating participatory learning... More
pp. 1-15
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Teenage peer-to-peer knowledge sharing through social network sites in secondary schools
Christa S.C. Asterhan & Edith Bouton
The promise of social network technology for learning purposes has been heavily debated, with proponents highlighting its transformative and opponents its distracting potential. However, little is ... More
pp. 16-34
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Understanding the massive open online course (MOOC) student experience: An examination of attitudes, motivations, and barriers
Heather B. Shapiro & Clara H. Lee, Duke University, United States; Noelle E. Wyman Roth, Stanford University, United States; Kun Li, Mine Çetinkaya-Rundel & Dorian A. Canelas, Duke University, United States
During the widespread development of open access online course materials in the last two decades, advances have been made in understanding the impact of instructional design on quantitative... More
pp. 35-50
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The use of mobile learning in PK-12 education: A systematic review
Helen Crompton, Teaching and Learning, United States; Diane Burke, Education Division, United States; Kristen H. Gregory, Teaching and Learning, United States
With the increase in mobile device affordances, there has been a concomitant rise in the level of interest in investigating the breadth, purpose and extent of mobile learning in education. This... More
pp. 51-63
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Can mimicking gestures facilitate learning from instructional animations and static graphics?
Niloufar Lajevardi, Nalin Surender Narang, Nadine Marcus & Paul Ayres
The main aim of the study was to investigate the effects of mimicking gestures on learning from animations and static graphics. In Experiment 1, 48 university students learned to write Mandarin... More
pp. 64-76
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Using games to raise awareness: How to co-design serious mini-games?
Steffi De Jans, Klara Van Geit, Veroline Cauberghe, Liselot Hudders & Marijke De Veirman
Serious mini-games are promising tools to raise awareness. They motivate and enhance players’ interest in a particular topic, and only require a small time-investment. The games should focus on a... More
pp. 77-87
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Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds
Jared A. Frank & Vikram Kapila
Even as mobile devices have become increasingly powerful and popular among learners and instructors alike, research involving their comprehensive integration into educational laboratory activities ... More
pp. 88-104
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Teacher perceptions of the value of game-based learning in secondary education
J.C. Huizenga, G.T.M. ten Dam & J.M. Voogt, Research Institute of Child Development and Education; W.F. Admiraal, Leiden University Graduate School of Teaching
Teachers' perceptions of the usefulness of digital games might be a reason for the limited application of digital games in education. However, participants in most studies of teaching with digital ... More
pp. 105-115
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RETRACTED: Project-based learning in a virtual internship programme: A study of the interrelated roles between intern, mentor and client
Dana Ruggiero, Learning and Technologies, United Kingdom; Jeffrey D. Boehm, Learning Technology and Music, United Kingdom
This article has been retracted: please see Elsevier Policy on Article Withdrawal (https://www.elsevier.com/about/our-business/policies/article-withdrawal).The authors have plagiarized part of a... More
pp. 116-126
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Computer usage and attitudes among Saudi Arabian undergraduate students
Manal Alothman, Computer Science, United Kingdom; Judy Robertson, Digital Education, United Kingdom; Greg Michaelson, Computer Science, United Kingdom
A study of undergraduate students in Saudi Arabia found that although they used technology for an average of 45 h per week and had positive attitudes to it, they did not frequently use technology, ... More
pp. 127-142
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Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Han-Yu Sung, Department of Information Management, Taiwan; Gwo-Jen Hwang, Chi-Jen Lin & Ting-Wei Hong, Graduate Institute of Digital Learning and Education, Taiwan
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius... More
pp. 143-153
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Effects of feedback elaboration and feedback timing during computer-based practice in mathematics problem solving
Yigal Attali, Educational Testing Service, United States; Fabienne van der Kleij, Australian Catholic University, Australia
This study investigated the effects of feedback on performance with pairs of isomorphic items that were embedded within consecutive mathematics web-based practice tests. Participants were randomly ... More
pp. 154-169
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Evaluating the use of a social media tool for collaborative group writing of secondary school students in Hong Kong
Samuel K.W. Chu, Faculty of Education, Hong Kong; Catherine M. Capio, Te Oranga School of Human Development and Movement Studies, New Zealand; Jan C.W. van Aalst, Faculty of Education, Hong Kong; Eddie W.L. Cheng, Department of Social Sciences, Hong Kong
The rapid development of social media tools has increased interest in their pedagogical value. It has been suggested that social media tools such as wikis can promote online collaborative and... More
pp. 170-180
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Longitudinal effect of a computer-based graduated prompting assessment on students’ academic performance
Ren-Cheng Zhang, Department of Industrial Education and Technology; Hui-Min Lai, Department of Information Management; Po-Wen Cheng & Chin-Pin Chen, Department of Industrial Education and Technology
The dynamic assessment (DA) approach has been shown to be a useful evaluation tool for understanding students’ learning potential. In the present learning context via technology-mediated learning (... More
pp. 181-194