Signature Pedagogy in Early Years Education: A Role for COTS Game-Based Learning
ARTICLE
David Miller, Derek Robertson, Alison Hudson, Jill Shimi
Computers in the Schools Volume 29, Number 1, ISSN 0738-0569
Abstract
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school. Early years education is based on characteristic values, beliefs, and practices which distinguish it from later phases of mainstream educational provision. Based on an analysis of these characteristics, we argue that it is an example of a signature pedagogy. We look at the role of information and communication technologies in such pedagogy, specifically the use of digital games, illustrating the case with reference to a recent empirical study which looked at the use of a commercial off-the-shelf game with 5- and 6-year old children. We conclude by reaffirming the congruence between such games and a signature pedagogy of early years education. The role of the teacher, and in particular his/her pedagogical skill, is central to the educational use of commercial games.
Citation
Miller, D., Robertson, D., Hudson, A. & Shimi, J. (2009). Signature Pedagogy in Early Years Education: A Role for COTS Game-Based Learning. Computers in the Schools, 29(1), 227-247. Retrieved March 28, 2024 from https://www.learntechlib.org/p/111007/.
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Keywords
- case studies
- Check Lists
- Computer Assisted Instruction
- Computer Simulation
- early childhood education
- educational games
- Educational Philosophy
- educational policy
- Educational Principles
- educational technology
- Elementary School Teachers
- Foreign Countries
- Instructional Effectiveness
- Mixed Methods Research
- Observation
- Pedagogical Content Knowledge
- Preschool Teachers
- Pretests Posttests
- Questionnaires
- Self Esteem
- Semi Structured Interviews
- student motivation
- teacher attitudes
- Teacher Role
- teaching methods
- video games
Cited By
View References & Citations Map-
Are mobile games good for preschoolers? Angry Birds and science learning in a group of 5-years old
Christothea Herodotou, The Open University UK, United Kingdom
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 679–687
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