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Second Language Students' Experiences of Second Life: From Text Chat to 3D Play
PROCEEDINGS

, National Central University, Taiwan

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

This paper reports on a semester-long online collaborative project, in which 20 second language (L2) students co-constructed content and activities to play in Second Life (SL). Drawing upon the concept of language play, the author shares her pedagogical orientations to L2 learning, writing, and communication and discusses students’ experiences based on a questionnaire designed for students’ self assessment. The results of this study show that the participating L2 students expressed little confidence in exploring the chat-dependent, game-like, and avatar-based virtual community. This study suggests that students should not only play roles, engage with class tasks, and learn SL skills within formal classroom instruction, but also interact with SL users by chatting and playing in the 3D communities.

Citation

Liang, M.Y. (2009). Second Language Students' Experiences of Second Life: From Text Chat to 3D Play. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1339-1344). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from .

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