Designing a Virtual-Reality-Based, Gamelike Math Learning Environment
ARTICLE
Xinhao Xu, Fengfeng Ke
American Journal of Distance Education Volume 30, Number 1, ISSN 0892-3647
Abstract
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important to design an intuitive game-control and interaction interface, plot playability via the combination of enjoyable virtual reality features and the rewarding mechanism, create intrinsic and balanced content-gameplay integration, and adapt to different gameplay styles. Participants found the VRGLE engaging and instructive in teaching fractions.
Citation
Xu, X. & Ke, F. (2016). Designing a Virtual-Reality-Based, Gamelike Math Learning Environment. American Journal of Distance Education, 30(1), 27-38. Retrieved March 28, 2024 from https://www.learntechlib.org/p/175366/.
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Keywords
- case studies
- College Students
- Computer Assisted Design
- Computer Simulation
- Computer Uses in Education
- distance education
- EDUCATIONAL ENVIRONMENT
- educational games
- electronic learning
- Fractions
- Grade 5
- Interviews
- Mathematical Concepts
- mathematics education
- Mathematics Instruction
- Observation
- problem solving
- technology integration
- usability