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Innovate: Journal of Online Education

2007 Volume 3, Number 6

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Table of Contents

Number of articles: 7

  1. ee-Learning: The Best Road to Adulthood?

    Linda Chisholm

    In this article, Linda Chisholm discusses the potential of ee-learning to address some of the endemic problems of college campuses. In an era of large campuses and large classes, students are... More

  2. Transforming Professional Healthcare Narratives into Structured Game-Informed-Learning Activities

    Michael Begg, Rachel Ellaway, David Dewhurst & Hamish Macleod

    Noting the dependency of healthcare education on practice-based learning, Michael Begg, Rachel Ellaway, David Dewhurst, and Hamish Macleod suggest that creating a virtual clinical setting for... More

  3. Continuous, Interactive, and Online: A Framework for Experiential Learning with Working Adults

    Eric Riedel, Leilani Endicott, Anna Wasescha & Brandy Goldston

    In this article, Eric Riedel, Leilani Endicott, Anna Wasescha, and Brandy Goldston describe the scholar-practitioner model that frames ee-learning at Walden University. Traditional approaches to... More

  4. Some Historical Thoughts on the ee-Learning Renaissance

    Jack M. Nilles

    Jack Nilles surveys the evolution of ee-learning at the University of Southern California, together with the first formal telecommuting demonstration program, from its beginnings in the early 1970s... More

  5. Reschooling Society and the Promise of ee-Learning: An Interview with Steve Eskow

    Chad Trevitte & Steve Eskow

    In this article, Chad Trevitte interviews "Innovate" guest editor Steve Eskow about the concept of ee-learning and the promise it holds for revitalizing higher education. Eskow defines ee-learning ... More

  6. Adventure Learning: Situating Learning in an Authentic Context

    Aaron Doering

    In this paper, Aaron Doering describes an adventure learning project that connected students to explorers and researchers participating in a trans-Arctic dogsled expedition. Adventure learning (AL)... More

  7. Leveraging Identity to Make Learning Fun: Possible Selves and Experiential Learning in Massively Multiplayer Online Games (MMOGs)

    Joey J. Lee & Christopher M. Hoadley

    In this article, Joey J. Lee and Christopher M. Hoadley argue that not enough attention has been given to video games' role in identity development and exploration, important corequisites for... More